[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [stopmusic] [Dialog] [Background(image="60_g11_rhodescanteen_origin",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=2)] [playsound(key="$alarmenter",volume=0.5)] [Blocker(a=0.4, r=0.5,g=0.1,b=0.1, fadetime=0.7, block=true)] [Blocker(a=0.5, r=0,g=0,b=0, fadetime=0.7, block=true)] [playsound(key="$alarmenter",volume=0.5)] [Blocker(a=0.4, r=0.5,g=0.1,b=0.1, fadetime=0.7, block=true)] [Blocker(a=0.5, r=0,g=0,b=0, fadetime=0.7, block=true)] [playMusic(intro="$ponder_intro",key="$ponder_loop", volume=0.6)] [charslot(slot="m",name="avg_npc_167",duration=0.5)] [Delay(time=1)] [name="Stormeye"]备用电力系统还没接通吗? [charslot(slot="m",name="avg_npc_252")] [name="Sharp"]接线盒摔坏了。切断那条受损的线路试试,也许短路保护开关还在工作。 [name="Sharp"]注意脚下。 [charslot(slot="m",name="avg_npc_167")] [name="Stormeye"]我看得清。 [dialog] [charslot(duration=1)] [playsound(key="$d_avg_bowstring_tightened", loop=true, channel="a",volume=1)] [Delay(time=1)] [StopSound(channel="a", fadetime=0.5)] [Delay(time=0.5)] [CameraShake(duration=0.5, xstrength=15, ystrength=15, vibrato=10, randomness=90, fadeout=true, block=false)] [playsound(key="$d_avg_bowstring_rebound")] [Delay(time=1)] [playsound(key="$d_avg_shockbody")] [Blocker(a=0.3, r=0, g=0, b=0, afrom=0.5, rfrom=0, gfrom=0, bfrom=0, fadetime=0.6, block=true)] [Blocker(a=0, r=0, g=0, b=0, afrom=0.4, rfrom=0, gfrom=0, bfrom=0, fadetime=2, block=true)] [charslot(slot="m",name="avg_npc_252")] [name="Sharp"]运气不错。 [charslot(slot="m",name="avg_npc_167")] [name="Stormeye"]这些源石结晶几乎是在一瞬间冒出来的。 [name="Stormeye"]还是联系不到其他人吗? [charslot(slot="m",name="avg_npc_252")] [name="Sharp"]通讯干扰仍然存在,应急频段都无法正常使用。 [charslot(slot="m",name="avg_npc_167")] [name="Stormeye"]我这还有一个更坏的消息,不知道为什么,罗德岛正在以极限速度向西北方向航行。 [name="Stormeye"]这样下去的话,我们很可能会与沿途的移动采矿平台发生碰撞。 [charslot(slot="m",name="avg_npc_252")] [name="Sharp"]必须想办法排除航道上可能会出现的意外,从外围保护本舰,也避免把无辜的人卷进来。 [name="Sharp"]先离开这里,前往“坏家伙”号的舱室确认载具设备状况。 [name="Sharp"]附近的空间结构已经发生变化,原本的路线图不再可靠,务必跟紧我。 [charslot(slot="m",name="avg_npc_167")] [name="Stormeye"](突然停下) [charslot(slot="m",name="avg_npc_252")] [name="Sharp"]有什么问题吗? [charslot(slot="m",name="avg_npc_167")] [name="Stormeye"]它们又来了。 [dialog] [charslot] [playsound(key="$d_avg_arrow")] [CameraShake(duration=0.3, xstrength=15, ystrength=15, vibrato=10, randomness=90, fadeout=true, block=false)] 话音刚落,箭矢破空的声音随即响起。 [dialog] [Blocker(a=0, r=0, g=0, b=0, afrom=0.4, rfrom=0, gfrom=0, bfrom=0, fadetime=1, block=true)] [charslot(slot="m",name="avg_npc_252")] [name="Sharp"]......落空了? [charslot] 无人回应。 [dialog] [playsound(key="$d_avg_gateopen")] [Delay(time=1.5)] [playsound(key="$d_gen_walk_n",channel="2")] [Delay(time=1.5)] [charslot(slot="m",name="avg_npc_252")] [name="Sharp"]......Stormeye? [charslot] Sharp猛然回头,身后的餐厅出口不知何时变成了一堵源石滋生的金属墙壁。 [dialog] [charslot(slot="m",name="avg_npc_1728_1#1$1",duration=1)] [Delay(time=2)] [charslot(slot = "m", focus = "n")] 但站在他身后的,并不是Stormeye—— [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Delay(time=1)] [Background(image="60_g10_rhodescorridor_origin",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [charslot(slot="l",name="avg_npc_1727_1#1$1",duration=1)] [charslot(slot="r",name="avg_npc_1727_1#1$1",duration=1)] [Delay(time=2)] [name="源石结晶体"](无声地逼近) [dialog] [Effect(name="$e_magic_hit_02",layer = 1,x = -200)] [playsound(key="$d_avg_spellattack_1")] [Delay(time=0.2)] [Effect(name="$e_magic_hit_02",layer = 1,x = 200)] [playsound(key="$d_avg_spellattack_2",channel="2")] [charslot(slot="l",name="avg_npc_1727_1#1$1",duration=0.5,afrom=1,ato=0)] [CameraShake(duration=0.3, xstrength=15, ystrength=15, vibrato=30, randomness=90, fadeout=true, block=false)] [playsound(key="$d_avg_mechadown",volume=0.5)] [Delay(time=0.3)] [charslot(slot="r",name="avg_npc_1727_1#1$1",duration=0.5,afrom=1,ato=0)] [CameraShake(duration=0.2, xstrength=5, ystrength=15, vibrato=10, randomness=90, fadeout=true, block=false)] [playsound(key="$d_avg_mechadown",volume=0.5,channel="5")] [Delay(time=1)] [charslot] [charslot(slot="m",name="avg_npc_095",duration=0.5)] [Delay(time=1)] [name="Pith"]就这么解决了? [dialog] [charslot] [playsound(key="$transmission")] [interlude(maskid = "group_interclude_vertical_common" ,size = "290,760", style=0 ,switch = false, offset = "0,0", channel = 3,tsfrom = "0,1", tsto="1,1",tsduration = 0.5)] [Delay(time=1.5)] [interlude(channel = 3, clear = true,tsduration = 0.5,tsfrom = "1,1", tsto="0,1")] [Delay(time=1)] [charslot(slot="m",name="avg_npc_095")] [name="Pith"]通讯依旧被屏蔽。 [name="Pith"]不知道其他人的情况怎么样了。 [charslot(slot = "m", focus = "n")] Pith沉默地盯着手中的通讯器,眉头越拧越紧。 [charslot(slot = "m", focus = "m")] [dialog] [playsound(key="$d_gen_walk_n")] [charslot(duration=1)] [Delay(time=2.5)] 脚步声远去。 [dialog] [playsound(key="$d_avg_stonegrowing")] [charslot(slot ="l", action="shake", power=6, times=100, duration=1)] [charslot(slot="l",name="avg_npc_1727_1#1$1",duration=1.5,posfrom = "0,-50", posto = "0,0")] [Delay(time=0.5)] [charslot(slot ="r", action="shake", power=6, times=100, duration=1)] [charslot(slot="r",name="avg_npc_1727_1#1$1",duration=1.5,posfrom = "0,-50", posto = "0,0")] [Delay(time=2)] [charslot(slot = "m", focus = "n")] 而那些倒下的源石结晶体,却再度站了起来,动作完全一致地行动着,跨过了脚边损坏的通讯装置。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [playsound(key="$transmission")] [name="残损的通讯装置"]“——滋......所有能够收到通讯......干员注意......” [name="残损的通讯装置"]“......不要相信......滋......通讯受阻......” [name="残损的通讯装置"]“滋......罗德岛......醒了......” [dialog] [charslot] [Delay(time=1)] [Background(image="bg_rhodescorner",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [charslot(slot="m",name="avg_npc_235",duration=0.5)] [Delay(time=1)] [name="Misery"]“醒了”? [charslot(slot = "m", focus = "n")] [name="阿斯卡纶"]注意侧方。 [dialog] [charslot(slot="r",name="avg_npc_1728_1#1$1",duration=0.3,posfrom = "200,0", posto = "-100,0")] [playsound(key="$d_avg_swrdclave")] [Effect(name="$e_slash_01_s",layer = 1,x = 0,rox=-30,roy=70)] [Delay(time=0.2)] [playsound(key="$d_avg_runstop",channel="3")] [charslot(slot="m",duration=0.3,posfrom = "0,0", posto = "-300,0",afrom=1,ato=0)] [Delay(time=0.5)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [playsound(key="$d_avg_daggerexsheath")] [Blocker(a=0.15, r=1, g=0, b=0, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [charslot(slot="r",duration=0.3,posfrom = "-100,0", posto = "-100,-100",afrom=1,ato=0)] [CameraShake(duration=0.2, xstrength=5, ystrength=20, vibrato=10, randomness=90, fadeout=true, block=false)] [playsound(key="$bodyfalldown1",channel="4")] [Delay(time=0.5)] [playsound(key="$d_avg_glassbroken")] [Delay(time=1.5)] [charslot] [charslot(slot="m",name="avg_4132_ascln_1#8$1",duration=0.5)] [Delay(time=1)] [name="阿斯卡纶"]很诡异,它们死不透。 [charslot] 阿斯卡纶的袖刃弹出,指向不远处一片浮动不定的阴影。 重重叠叠的人影如鬼魅般浮现,从阴影中不断涌出。每一个脚步落下时,都伴随着结晶破碎的声响。 [charslot(slot="m",name="avg_npc_235")] [name="Misery"]它们身上的衣服——整合运动?还有食腐者......真是再见到谁都不会奇怪了。 [charslot(slot="m",name="avg_4132_ascln_1#8$1")] [name="阿斯卡纶"]它们的身体完全由源石构成,不能用过去的经验来判断。 [charslot(slot="m",name="avg_npc_235")] [name="Misery"]明白了,那就随机应变。 [charslot(slot="m",name="avg_4132_ascln_1#1$1")] [name="阿斯卡纶"]不能一直被动留在原地,要先找到这些东西的来源。 [charslot(slot="m",name="avg_npc_235")] [name="Misery"]我们暂时无法确定这些敌人的目的。博士那边的情况还不清楚,如果...... [charslot(slot="m",name="avg_4132_ascln_1#1$1")] [name="阿斯卡纶"]博士那边有阿米娅在,无需担忧。 [name="阿斯卡纶"]继续执行我们的任务——确定异变的根源。 [charslot(slot="m",name="avg_4132_ascln_1#3$1")] [name="阿斯卡纶"]如果这就是凯尔希一直在戒备的状况,这些东西必然在遵循某个未知意志的指挥...... [dialog] [charslot] [playsound(key="$transmission")] [Delay(time=1.5)] [charslot(slot="m",name="avg_npc_235")] [name="Misery"]通讯也被隔离了,还是没法联系上其他人。 [name="Misery"]不知道其他的精英干员—— [name="Misery"]阿斯卡纶...... [playsound(key="$d_gen_walk_n")] [charslot(slot = "m", focus = "n")] 走过身旁的源石结晶时,Misery敏锐地从结晶的多个棱面中捕捉到了一个一晃而过的身影。 [charslot(slot="m",name="avg_npc_235")] [name="Misery"]我好像看到了Outcast? [stopmusic(fadetime=2)] [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Delay(time=1)] [Background(image="60_g10_rhodescorridor_origin",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [playMusic(intro="$kjerag_n_intro",key="$kjerag_n_loop", volume=0.6)] 咔、咔—— 一只利爪从源石结晶的表面剥离,继而是蜷曲的犄角、嶙峋的躯干和一根长满尖刺的长尾。 这样的生物曾不止一次地出现在罗德岛的作战记录中,但在任何记载里,它都并非由纯粹的源石构成。 [CameraShake(duration=0.2, xstrength=15, ystrength=15, vibrato=30, randomness=90, fadeout=true, block=false)] [playsound(key="$d_avg_bowstring_rebound")] 就在这前所未见的生命形式即将迈出它的第一步时,一根冷箭贯穿了它的咽喉,击碎了它的头颅。 [dialog] [charslot(slot="m",name="avg_npc_167",duration=1)] [Delay(time=2)] [name="Stormeye"]——暂时安全了。 [dialog] [PlaySound(key="$blooddrop")] [Delay(time=1.5)] [charslot(slot = "m", focus = "n")] Stormeye靠在墙上,大口喘息了片刻,才匆忙处理起身上的伤口。 [charslot(slot="m",name="avg_npc_167")] [name="Stormeye"]还好......不会影响战斗。 [dialog] [playsound(key="$transmission")] [Delay(time=2)] [charslot(slot = "m", focus = "n")] [name="通讯中的声音"](杂乱的噪音) [charslot(slot="m",name="avg_npc_167")] [name="Stormeye"]Sharp,Sharp,能否收到消息? [name="Stormeye"]尝试留下任何可辨识信号,我去找你会合。 [charslot(slot = "m", focus = "n")] [name="通讯中的声音"](杂乱的噪音) [charslot(slot="m",name="avg_npc_167")] [name="Stormeye"]......该死—— [charslot(slot = "m", focus = "n")] [name="通讯中的声音"]滋——Stor......Stormeye——警惕——滋—— [charslot(slot="m",name="avg_npc_167")] [name="Stormeye"]Sharp?!同步位置! [charslot(slot = "m", focus = "n")] [name="通讯中的声音"]滋——接敌——Whitesmith——住手—— [charslot(slot="m",name="avg_npc_167")] [name="Stormeye"]......?等我。 [dialog] [playsound(key="$rungeneral")] [charslot(slot = "m",posfrom = "0,0", posto = "350,0",duration = 1,afrom=1,ato=0)] [Delay(time=2.5)] [charslot(slot = "r",posfrom = "-200,0", posto = "0,0",duration = 1,name="avg_npc_1726_1#2$1")] [Delay(time=1)] [playsound(key="$d_avg_productdu_attack")] [charslot(slot = "l",posfrom = "-200,0", posto = "0,0",duration = 1,name="avg_npc_1726_1#2$1")] [Delay(time=1.5)] [name="源石侵蚀的机械"]......援助...... [charslot] 更多失控的机械造物从走廊两侧涌了出来,它们眼中的光芒按照相同的频率闪烁。 它们简陋的发声单元似乎突破了设计的限制,一遍遍重复着求救的呼喊。 [charslot(slot="m",name="avg_npc_167")] [name="Stormeye"]不是现在! [charslot] [dialog] [charslot(slot = "r",name="avg_npc_1726_1#2$1")] [charslot(slot = "l",name="avg_npc_1726_1#2$1")] [Delay(time=0.5)] [playsound(key="$d_avg_arrowtarget")] [playsound(key="$d_avg_arrowtarget",channel="2",delay=0.2)] [Delay(time=0.5)] [playsound(key="$d_avg_shockbody")] [charslot(slot ="l", action="shake", power=7, times=50, duration=0.5)] [charslot(slot ="r", action="shake", power=7, times=50, duration=0.5)] [Delay(time=0.8)] [charslot(duration=1)] [Delay(time=1.8)] Stormeye射出的箭矢精准地摧毁了两台失控机械的核心,接着他便头也不回地向来路奔去。 [Dialog] [playsound(key="$rungeneral")] [Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)] [charslot] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] [charslot(slot="m",name="avg_npc_167")] [name="Stormeye"]至少......三十个。 [name="Stormeye"]前面的岔路口...... [charslot(slot = "m", focus = "n")] 两条几乎一模一样的走廊在Stormeye眼前不断延伸。 罗德岛内部的道路已陷入无序的变化,谁也不知道这刚刚出现的走廊分别通向怎样的命运。 而在他身后,那群失控的机械已经追了上来。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="60_g8_rhodeslowerdeck_origin",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [charslot(slot="m",name="npc_10002",duration=0.5)] [Delay(time=1)] [playsound(key="$p_skill_Mon3trburst")] [CameraShake(duration=1.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="Mon3tr"](愤怒的嘶鸣) [charslot(slot="m",name="avg_003_kalts_1#1$1")] [name="凯尔希"]意外比我们预估的要来得早一点,罗德岛还没有做好应对的准备。 [name="凯尔希"]面对她的话,无论什么样的准备都称不上万全。 [charslot(slot="m",name="npc_10002")] [name="Mon3tr"](警惕的低吼) [charslot(slot="m",name="avg_003_kalts_1#14$1")] [name="凯尔希"]但是显然,她的状态也存在某些问题,否则不应该用如此低效的手段。 [name="凯尔希"]现在恐怕是我们能够取得优势的最后机会了。 [dialog] [charslot] [charslot(slot = "left", name = "avg_npc_1727_1#1$1",duration = 1)] [charslot(slot = "right", name = "avg_npc_1728_1#1$1",duration = 1)] [delay(time=1.5)] [name="源石结晶体"](沉默地逼近) [charslot] [charslot(slot="m",name="avg_003_kalts_1#6$1")] [name="凯尔希"]Mon3tr,突破一条通路即可,不必恋战。 [name="凯尔希"]局势很危急,必须抓紧时间。 [charslot(duration=1)] 凯尔希眼前的通路再次发生了骤变,试图扰乱她前进的方向。 但空间的诡变于凯尔希并无作用,她依旧能够感知到那里——Dr.{@nickname}的石棺。 那是被铭刻在她底层记忆中的信息。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_abyss_1",screenadapt="coverall", xScale=1.08, yScale=1.08)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [charslot(slot="m",name="avg_003_kalts_1#14$1",duration=1)] [Delay(time=2)] [name="凯尔希"]Mon3tr,拦住所有靠近石棺的危险目标。我需要你帮我争取一些时间。 [charslot(slot="m",name="npc_10002")] [playsound(key="$Mon3tr_n")] [name="Mon3tr"](兴奋的嘶吼) [charslot] 她重新站到了这个熟悉的石棺之前。 曾经,她将沉眠在其中的希望唤醒,却最终只收获了难以抹去的痛苦。 此时,这也是最后的希望。 [charslot(slot="m",name="avg_003_kalts_1#5$1")] [name="凯尔希"]我不能完全保证这能够奏效,Mon3tr。 [name="凯尔希"]但我也不会坐视渺茫的机会从我的手中溜走。 [charslot(duration=1)] [PlaySound(key="$d_gen_walk_n", volume=1)] 凯尔希走向了石棺,她将一朵白色的花放在其上。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [CameraEffect(effect="Grayscale", fadetime=0, keep=true, initamount=0, amount=0.7, block=true)] [image(image="49_i22",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [name="凯尔希"]这是她遗留的馈赠,当时的她还不知道,这是从“神明”那里盗取的火种。 [name="凯尔希"]......我们都要去挑战那些更高的存在,才能夺来一线生机。 [name="Mon3tr"](紧张的低鸣) [name="凯尔希"]如果发生了什么意外,Mon3tr,接下来需要你自行判断行动策略。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [image] [CameraEffect(effect="Grayscale", fadetime=0, amount=0, block=true)] 她进入了石棺之中。 [dialog] [Delay(time=1)] [Background(image="60_g10_rhodescorridor_origin",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [charslot(slot="m",name="avg_npc_1730_1#2$1",duration=1)] [Delay(time=2)] [name="Raidian"]唔,干扰过于严重。 [name="Raidian"]不仅无法接收到任何信号,这里的环境甚至在压制我的源石技艺。 [name="Raidian"]得想办法—— [dialog] [charslot] [PlaySound(key="$d_avg_signlntrfrnc", volume=1)] [Delay(time=1.5)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=1.5, block=true)] [Subtitle(text="“Raidian......”", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [charslot(slot="m",name="avg_npc_1730_1#4$1")] [name="Raidian"]这个信号特征——?!PRTS? [charslot(slot="m",name="avg_npc_1730_1#3$1")] [name="Raidian"]是可露希尔吗?怎么可能......终端上明明依旧显示断线。 [dialog] [charslot(slot = "m", focus = "n")] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=1, block=true)] [Subtitle(text="“追踪我......”", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] Raidian跟随那微弱的信号,却定位到了完全出乎意料的人。 [charslot(slot="m",name="avg_npc_1730_1#4$1")] [name="Raidian"]凯尔希医生?! [name="Raidian"]怎么会,你的状态——无论你怎么做到的,你必须—— [charslot(slot="m",name="avg_npc_1730_1#5$1")] [name="Raidian"]......不,你已经不能停下了。 [name="Raidian"]谢谢你,凯尔希医生。 [name="Raidian"]我知道接下来该做什么了。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [PlaySound(key="$d_gen_transmissionget", volume=1)] [Delay(time=1.5)] [Subtitle(text="“这里是Raidian。”", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="“依托特殊的助力,我已建立覆盖全舰的临时电磁通讯环境。”", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="“根据凯尔希医生的情报,造成如今一系列异状的根源,就在罗德岛上名为Abyss的核心区域。”", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="“现在我会将Abyss的基本信息同步给各位。接下来需要各位精英干员在保证自身安全的情况下,锁定Abyss的位置。”", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="“重复一遍,定位Abyss,但不要擅自靠近,时刻保持联络。”", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="“所有精英干员,请继续执行你们的任务——”", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="“凯尔希医生会成为你们的眼睛。”", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [charslot] [stopmusic(fadetime=2)] [Delay(time=1)] [Background(image="60_g10_rhodescorridor_origin",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [playMusic(intro="$rebel_intro",key="$rebel_loop", volume=0.6)] [charslot(slot="m",name="avg_npc_095",duration=0.5)] [Delay(time=1)] [name="Pith"]......凯尔希?谢谢。 [name="Pith"]所有尚能战斗的罗德岛干员们,我是Pith。向我汇报你们目前的情况。 [charslot(slot = "m", focus = "n")] [playsound(key="$transmission")] [name="阿兰娜"]我们还在阻止这些不断溢出来的怪东西! [name="阿兰娜"]但怎么也清不干净! [charslot(slot="m",name="avg_npc_095")] [name="Pith"]我们尚无直接处理这些源石敌人的有效手段,所有策略以自保为最终目的。 [name="Pith"]受伤者不许恋战,即刻向Touch求援! [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Delay(time=1)] [Background(image="bg_infirmary",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [charslot(slot="m",name="avg_171_bldsk_1#10$1",duration=0.5)] [Delay(time=1)] [name="华法琳"]凯尔希......你又干了什么? [charslot(slot="m",name="avg_npc_243")] [name="克洛伊"]华法琳医生,小心! [charslot(slot="m",name="avg_171_bldsk_1#5$1")] [name="华法琳"]这些怪东西暂时还没法伤到我。只是它们实在太多了,要护着你们不被伤害确实有点棘手。 [charslot(slot="m",name="avg_171_bldsk_1#5$1")] [name="华法琳"]不过按照刚刚Raidian同步的资料,这些家伙是杀不死的。 [charslot(slot="m",name="avg_npc_243")] [name="克洛伊"]“杀”......华法琳医生,它们......还算得上有生命吗? [name="克洛伊"]Touch医生和凯尔希医生是不是也遇到了这些怪物? [charslot(slot="m",name="avg_171_bldsk_1#5$1")] [name="华法琳"]保护好你自己,我们没你想的那么脆弱—— [dialog] [charslot(slot = "left", name = "avg_npc_1727_1#1$1",duration = 0.3)] [charslot(slot = "left",posfrom = "-100,0", posto = "-100,0",duration = 0.5)] [Delay(time=0.5)] [charslot(slot="m",name="avg_171_bldsk_1#5$1",posfrom = "0,0", posto = "100,0",duration = 0.3)] [CameraShake(duration=0.3, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_blodmgic_1", volume=1)] [Blocker(a=0.5, r=1, g=0, b=0, fadetime=0.3, block=true)] [charslot(slot = "left",posfrom = "-100,0", posto = "-250,0",duration = 0.5,afrom=1,ato=0)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.3, block=true)] [charslot(slot = "r", name = "avg_npc_1728_1#1$1",duration = 0.2)] [PlaySound(key="$e_skill_skulsrsword",volume=0.5,block=true)] [charslot(slot = "r",posfrom = "400,0", posto = "200,0",duration = 0.4)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Delay(time=0.2)] [charslot(slot="m",name="avg_171_bldsk_1#6$1")] [charslot(slot="m",posfrom = "100,0", posto = "-450,0",duration = 0.5)] [Delay(time=0.5)] [CameraShake(duration=0.5, xstrength=10, ystrength=10, vibrato=40, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_blodmgic_2", volume=1)] [Blocker(a=0.3, r=1, g=0, b=0, fadetime=0.3, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [charslot(slot = "r",posfrom = "200,0", posto = "200,-120",duration = 0.6,afrom=1,ato=0)] [PlaySound(key="$bodyfalldown1", volume=1)] [Delay(time=0.8)] [charslot(slot="m",name="avg_171_bldsk_1#6$1")] [name="华法琳"]*萨卡兹粗口*! [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)] [charslot] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] [charslot(slot ="l", action="shake", power=6, times=100, duration=1)] [charslot(slot="l",name="avg_npc_1727_1#1$1",duration=1.5,posfrom = "0,-50", posto = "0,0")] [Delay(time=0.5)] [charslot(slot ="r", action="shake", power=6, times=100, duration=1)] [charslot(slot="r",name="avg_npc_1727_1#1$1",duration=1.5,posfrom = "0,-50", posto = "0,0")] [Delay(time=2)] [charslot] [charslot(slot="m",name="avg_171_bldsk_1#6$1")] [name="华法琳"]我真想把你们全都拆散了,看看你们到底会不会彻底死透—— [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="华法琳"]克洛伊,闪开! [charslot] [CameraShake(duration=0.3, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_blodmgic_1", volume=1)] 持续拥上来的源石结晶体不断冲向华法琳,而就在她无暇顾及的瞬间,已经有两个源石结晶体突破了她的防御。 它们来到了克洛伊的面前,抬起了手—— [dialog] [delay(time=1)] 随后停住了。没有攻击,反倒像是一种邀请,邀请眼前这个几乎快要触及死亡的病人—— [dialog] [charslot(slot = "left", name = "avg_npc_243",duration = 1)] [charslot(slot = "right", name = "avg_npc_1727_1#1$1",duration = 1)] [delay(time=2)] [charslot(slot = "left",focus="l")] [name="克洛伊"]...... [charslot] [charslot(slot="m",name="avg_171_bldsk_1#3$1")] [name="华法琳"]——?! [charslot] [charslot(slot = "left", name = "avg_npc_243",focus="r")] [charslot(slot = "right", name = "avg_npc_1727_1#1$1",focus="r")] [name="源石结晶体"](寂静地凝视) [charslot] [charslot(slot="m",name="avg_171_bldsk_1#6$1")] [name="华法琳"]退后!不要接触它们! [charslot] [charslot(slot = "left", name = "avg_npc_243",focus="l")] [charslot(slot = "right", name = "avg_npc_1727_1#1$1",focus="l")] [name="克洛伊"]可、可我能听到他在......哀嚎?那些痛苦的声音,就像刻在我的脑子里一样...... [name="克洛伊"]我们、我们很像......很像...... [dialog] [charslot(slot = "l",posfrom = "0,0", posto = "100,0",duration = 1)] [delay(time=2)] [charslot(slot = "m", focus = "n")] 克洛伊握住了源石结晶体的手,眼神中却满是悲伤。 [charslot(slot = "left", name = "avg_npc_243",focus="l")] [name="克洛伊"]为什么......你们反倒不会伤害我...... [name="克洛伊"]......同类? [charslot] [charslot(slot="m",name="avg_171_bldsk_1#10$1")] [name="华法琳"]......是因为你的感染?从你身上发现的那些以前我们从未见过的病征......源石在改变。 [name="华法琳"]——所以你的矿石病病理进程才超出了我们的预计! [charslot] [charslot(slot = "l", name = "avg_npc_243",posfrom = "100,0", posto = "100,0")] [charslot(slot = "right", name = "avg_npc_1727_1#1$1",focus="l")] [name="克洛伊"]......华法琳医生,是不是这意味着我能帮你们找到对付它们的方法? [name="克洛伊"]我想试试,我想帮你们。 [name="克洛伊"]我不希望你失望,也不想Touch医生和凯尔希医生受伤...... [dialog] [charslot(slot = "right",focus="all")] [PlaySound(key="$d_avg_blodmgic_2", volume=1)] [delay(time=0.5)] [charslot(slot = "right", name = "avg_npc_1727_1#1$1",afrom=1,ato=0,duration=1)] [delay(time=1.5)] [charslot(slot = "right", name = "avg_171_bldsk_1#1$1",duration=1)] [delay(time=1.5)] [charslot(slot = "m", focus = "n")] 华法琳驱逐了那个与克洛伊对视的源石结晶体,守护在这个可怜的病人身前。 [charslot(slot = "right", name = "avg_171_bldsk_1#1$1",focus="r")] [name="华法琳"]你知道这个承诺意味着什么吗? [charslot(slot = "l", name = "avg_npc_243",posfrom = "100,0", posto = "100,0",focus="l")] [name="克洛伊"](微笑)我不清楚,但我也不害怕。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Delay(time=1)] [Background(image="60_g11_rhodescanteen_origin",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [charslot(slot ="l", action="shake", power=6, times=100, duration=1)] [charslot(slot="l",name="avg_npc_1728_1#1$1",duration=1.5,posfrom = "0,-50", posto = "0,0")] [Delay(time=0.3)] [charslot(slot ="r", action="shake", power=6, times=100, duration=1)] [charslot(slot="r",name="avg_npc_1728_1#1$1",duration=1.5,posfrom = "0,-50", posto = "0,0")] [Delay(time=1)] [Effect(name="$e_slash_02_l",x = 200,y=-150,rox=20,roz=-40,layer = 2)] [playsound(key="$e_skill_skulsrsword",volume=1)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.1, block=true)] [Delay(time=0.3)] [charslot(slot="l",name="avg_npc_1728_1#1$1",duration=0.5,posfrom = "0,0", posto = "0,-80",afrom=1,ato=0)] [Delay(time=0.2)] [playsound(key="$bodyfalldown3",volume=1)] [Delay(time=0.3)] [Effect(name="$e_fist_hit_01",x = 250,y=50,rox=20,roz=-40,layer = 2)] [playsound(key="$d_avg_arrowtarget",volume=1)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.1, block=true)] [Delay(time=0.3)] [charslot(slot="r",name="avg_npc_1728_1#1$1",duration=0.5,posfrom = "0,0", posto = "0,-80",afrom=1,ato=0)] [Delay(time=0.2)] [playsound(key="$bodyfalldown3",volume=1)] [Delay(time=1)] [charslot] [charslot(slot="m",name="avg_npc_252")] [name="Sharp"]你的速度没有你夸口的那么快,Stormeye。 [charslot(slot="m",name="avg_npc_167")] [name="Stormeye"]地形变动太大,耽误了些时间。 [name="Stormeye"]幸好有凯尔希医生和Raidian重建了通讯,否则难说还会遇到什么。 [name="Stormeye"]你在通讯里提到了Whitesmith? [charslot(slot="m",name="avg_npc_252")] [name="Sharp"]...... [name="Sharp"]前一秒她还远远地招呼我到她的炉火前喝酒跳舞,但下一秒她就消失不见,只留下了一堆被源石污染的机械从锻炉里爬出来攻击我。 [charslot(slot="m",name="avg_npc_167")] [name="Stormeye"]幻觉? [charslot(slot="m",name="avg_npc_252")] [name="Sharp"]我分得清什么是真,什么是假,Stormeye。但刚刚的情况,绝对已经超过了我的认知。 [name="Sharp"]但恐怕并不只有我遇到了这种怪事。 [charslot] [PlaySound(key="$d_avg_stonegrowing", volume=1)] 源石的晶簇正以肉眼可见的速度生长,他们对这些石头本不陌生,但现在,那些晶石的棱面却仿佛连他们的思维都要吸进去。 [dialog] [PlaySound(key="$d_avg_tinnitus", volume=1,channel="2")] [charslot(slot="m",name="avg_npc_167")] [name="Stormeye"]......? [charslot(slot = "m", focus = "n")] Stormeye眯起眼睛,他明明看见Sharp在开口说话,但他的耳中却听不到一点动静。 一切都安静了下来。渐渐地,连自己的心跳声都听不到了。 然后,他看见Sharp脸上的表情也发生了变化。 [stopmusic(fadetime=2)] 下一刻,所有的声音都从罗德岛上消失了,Raidian建立起的电磁通讯信道中也只剩下一片死寂。 [dialog] [bgeffect(name="$eb_tvnoise",layer=1)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="“Stormeye,快点跟上来。”", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [bgeffect] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] 他看到了一些熟悉的身影,他们也曾情同手足...... [charslot(slot="m",name="avg_npc_167")] [name="Stormeye"]——?! [charslot(slot = "m", focus = "n")] 他与曾经共同流浪的兄弟重逢了。可明明......他们早已死去了。 [dialog] [bgeffect(name="$eb_tvnoise",layer=1)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="“刚抢来的啤酒,再不喝可就变温了。你在担心什么?”", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [bgeffect] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [charslot(slot="m",name="avg_npc_167")] [name="Stormeye"](无声的话语) [dialog] [bgeffect(name="$eb_tvnoise",layer=1)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="“是啊,石头已经长到我的喉咙上了,但只要它没长到舌头上,就不影响我喝酒。”", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="“难道你真想跟着那群人走?呵,那你去吧,要是你死在了那个叫罗德岛的地方,我不会为你流泪的。”", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="“但......你走之前,在这营火边再坐一会儿吧。月亮快要升起来了,不想看看吗?”", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [bgeffect] 他曾无比渴望能和这些好兄弟们有一个平静的告别,但Stormeye此刻只感受到了愤怒。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Delay(time=1)] [Background(image="60_g8_rhodeslowerdeck_origin",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] 与此同时,罗德岛的另一边。 [dialog] [bgeffect(name="$eb_tvnoise",layer=1)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="“你要去哪?”", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [bgeffect] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [charslot(slot="m",name="avg_4132_ascln_1#6$1")] [name="阿斯卡纶"]...... [dialog] [bgeffect(name="$eb_tvnoise",layer=1)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="“阿斯卡纶,你已经见到了我。”", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="“不必再往前了。”", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [bgeffect] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [charslot] [CameraShake(duration=0.3, xstrength=20, ystrength=20, vibrato=50, randomness=90, fadeout=true, block=true)] [Effect(name="$e_spark_01_mid",x=0,y=50,rox=-180,roy=50,roz=-40,layer = 2)] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [Blocker(a=0, fadetime=2, block=false)] Misery及时推醒了阿斯卡纶,才让她躲过了一团爆裂开的源石晶簇。 [dialog] [bgeffect(name="$eb_tvnoise",layer=1)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="“Misery,我之前的赌约还没结束呢。”", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="“别走神,你看,我的铳里还剩下四发子弹。”", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [bgeffect] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [charslot(slot="m",name="avg_npc_235")] [name="Misery"]...... [charslot] 环境中的源石突兀地生长,而那些来历不明的结晶敌人也出现得越来越频繁,还有这些让他们不得不分心的“幻影”—— 周围发生的一切,都意味着这片区域正在竭尽一切将他们驱逐出去。 “我已经定位了Abyss的大致所在”,阿斯卡纶想要将这个消息告诉Raidian...... 但源石吞噬了所有人的声音。 这死一般的寂静,是一个巨大的谜,一座铅铸的坟墓,要将罗德岛拖入无可逃避的深渊—— [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [PlaySound(key="$d_avg_tinnitus")] [Subtitle(text="“这里是Mantra。”", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="“凯尔希医生联系上了我,我无法容忍回忆和情感被亵渎。”", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] Mantra的声音在罗德岛全舰每个干员的脑中响起,这是她的源石技艺。每个人都能感受到其中的力量,还有愤怒的情感。 [dialog] [PlaySound(key="$d_avg_stkmyer")] [Delay(time=2)] [PlaySound(key="$d_avg_phntsmbrek")] [Delay(time=1)] [playMusic(intro="$indust_intro",key="$indust_loop", volume=0.6)] [Subtitle(text="“它试图用沉默来阻止我们。”", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="“那我就成为诸位联系各方的咽喉——”", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="“诸位,现在,我把声音还给你们。”", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [dialog] [charslot] [Delay(time=1)] [Background(image="60_g10_rhodescorridor_origin",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [charslot(slot="m",name="avg_1037_amiya3_1#5$2",duration=0.5)] [Delay(time=1)] [name="阿米娅"]是Mantra女士! [charslot(slot="m",name="avg_1037_amiya3_1#6$2")] [name="阿米娅"]她正把目前所有人收集到的情报同步给我们。 [name="阿米娅"]阿斯卡纶和Misery已经定位到了靠近Abyss的位置。 [name="阿米娅"]他们把Abyss的特征信号同步给了Raidian,即便空间结构折叠变化,她也可以再次追踪到它的位置。 [name="阿米娅"]现在他们决定暂时守住那片区域,配合Raidian建立以他们自身生物信号为主的信息锚点。 [Dialog] [charslot(slot = "m", focus = "n")] [Decision(options="太危险。;他们需要增援。", values="1;2")] [Predicate(references="1;2")] [charslot(slot="m",name="avg_1037_amiya3_1#6$2")] [name="阿米娅"]煌和迷迭香已经回应了他们,增援不会拖延太久。 [charslot(slot="m",name="avg_1037_amiya3_1#1$2")] [name="阿米娅"]博士,我也很担心凯尔希医生。 [name="阿米娅"]根据Raidian的情报,凯尔希医生目前的状况不容乐观...... [Dialog] [charslot(slot = "m", focus = "n")] [Decision(options="以阿斯卡纶和Misery所在位置为集结点重整队伍。", values="1")] [Predicate(references="1")] [Decision(options="然后我们一起寻找突破Abyss的方法。", values="1")] [Predicate(references="1")] [Decision(options="我们不会让凯尔希等待太久。", values="1")] [Predicate(references="1")] [charslot(slot="m",name="avg_1037_amiya3_1#6$2")] [name="阿米娅"]嗯。现在依靠Raidian和Mantra女士的源石技艺,我们的通讯系统可以暂时继续运作。但她们的源石技艺都会对身体造成极大的负担。 [name="阿米娅"]时间很紧张,博士,我们快走吧。 [charslot(duration=1)] [playsound(key="$d_avg_brokencrystal_fts")] 你牵着阿米娅小心地在源石晶簇中穿行,你可以精准地计算出它们爆发的位置和时间,这足以带来极大的优势。 但就在你们聚精会神地行进时,你并未注意到刚刚路过的那根巨大的源石结晶上的细节。 [stopmusic(fadetime=2)] 源石结晶光滑的棱面正对着你们,但上面倒映出的却并非你们的身影。 一个背对着你们的卡特斯女孩,她瘦弱纤细的手被另一人牵起,恰似此刻的你和阿米娅。 [Dialog] [Delay(time=1)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [Image] [charslot]